DISCUSSION AND CONCLUSIONS: Overall, it appears that although several steps have been taken to address problematic video game playing, most of these steps were not as effective as expected, or had not
Research gap analysis derived from 3 social_science papers in our local library.
The gap
DISCUSSION AND CONCLUSIONS: Overall, it appears that although several steps have been taken to address problematic video game playing, most of these steps were not as effective as expected, or had not been evaluated empirically for efficacy
Consensus across the literature
Clustered from 3 gap mentions across 3 papers via embedding cosine ≥ 0.62.
Research trend
Established — well-defined area with open sub-problems.
Supporting evidence — 3 representative gaps
- Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger (2011) · doi
Although numerous experiments have shown that exposure to violent video games (VVG) causes increases in aggression, relatively few studies have investigated the extent to which this effect differs as a function of theoretically relevant individual difference factors.
Keywords: numerous experiments exposure violent video games causes increases aggression relatively investigated extent effect differs function - Policy responses to problematic video game use: A systematic review of current measures and future possibilities (2017) · doi
DISCUSSION AND CONCLUSIONS: Overall, it appears that although several steps have been taken to address problematic video game playing, most of these steps were not as effective as expected, or had not been evaluated empirically for efficacy.
Keywords: steps discussion conclusions overall appears several taken address problematic video game playing effective expected evaluated - Finding Common Ground in Meta-Analysis “Wars” on Violent Video Games (2019) · doi
Despite seemingly conflicting results for the statistical significance of the pooled estimates in different meta-analyses of video-game studies, all of the meta-analyses do in fact point to the conclusion that, in the vast majority of settings, violent video games do increase aggressive behavior but that these effects are almost always quite small.
Keywords: meta analyses video despite seemingly conflicting statistical significance pooled estimates different game fact point conclusion
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