computer_science3 papersavg year 2021quality 6/5weak evidence

While gamification has been widely examined in educational and consumer contexts, its integration into corporate learning and human resource development remains comparatively underexplored and fragmen

Research gap analysis derived from 3 computer_science papers in our local library.

The gap

While gamification has been widely examined in educational and consumer contexts, its integration into corporate learning and human resource development remains comparatively underexplored and fragmented.

Consensus across the literature

Clustered from 3 gap mentions across 3 papers via embedding cosine ≥ 0.62.

Research trend

Established — well-defined area with open sub-problems.

Supporting evidence — 3 representative gaps

  • Talent development gamification in talent selection assessment centres (2016) · doi

    Gamification is the application of game elements to non-game activities through the adoption of gaming tools, and little is known about how candidates (“talent”) struggle to learn about the structural mechanics of gamification as they engage with the hidden rules of talent selection, such as goals, rules, “levelling up”, feedback and engagement in competitive – collaborative activities.

    Keywords: gamification game activities talent rules application elements adoption gaming tools little known candidates struggle learn
  • Exploring the impact of gamification on employee training and development: a comprehensive literature review (2025) · doi

    While gamification has been widely examined in educational and consumer contexts, its integration into corporate learning and human resource development remains comparatively underexplored and fragmented.

    Keywords: gamification widely examined educational consumer contexts integration corporate learning human resource development remains comparatively underexplored
  • Can We Detect Non-playable Characters’ Personalities Using Machine And Deep Learning Approaches? (2022) · doi

    However, to our knowledge, as gamification in personality detection is still recent, little is known on the possible positive outcomes of designing game elements such as the dialogues and non-player character personalities in the validity of the team cohesion measure.

    Keywords: knowledge gamification personality detection still recent little known possible positive outcomes designing game elements dialogues

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