computer_science3 papersavg year 2026weak evidence

Future studies can investigate the use of VR-assisted

Research gap analysis derived from 3 computer_science papers in our local library.

The gap

Future studies can investigate the use of VR-assisted neuromuscular training in other sports. Future studies can examine the effects of VR-assisted neuromuscular training on injury risk and prevention. Future studies can use neuroimaging to

Evidence profile

Sourced from the future-work section and limitations section and stated challenges of the source papers, classified as general, spanning 3 journals.

Research trend

Established — well-defined area with open sub-problems.

Supporting evidence — 5 representative gaps

  • Virtual Reality Sensing Technologies in Student Soccer Training: A Systematic Review of Tracking Systems and Perceptual-Cognitive, Physical, Tactical, and Educational Outcomes (2026) · Sensors · doi

    further research is needed to examine the effectiveness of VR training in different populations and settings, - studies should investigate the long-term effects of VR training, - research should focus on comparing different hardware configurations and their effects on outcomes, - the development of more realistic and immersive VR environments is needed to better simulate real-world scenarios

    generalfuture-work section
    Keywords: further research needed examine effectiveness training different populations
  • Virtual Reality Sensing Technologies in Student Soccer Training: A Systematic Review of Tracking Systems and Perceptual-Cognitive, Physical, Tactical, and Educational Outcomes (2026) · Sensors · doi

    the ecological level and timing of outcome assessment is a major limitation, - most reported improvements were measured immediately after the intervention and within the trained VR environment, - a smaller number of studies examined behavior during small-sided games, - rehabilitation and injury-related evidence was limited and partly derived from adult or clinical populations, - the review did not directly compare hardware configurations within the same sample

    generallimitations section
    Keywords: ecological level timing outcome assessment major limitation reported
  • Virtual Reality Sensing Technologies in Student Soccer Training: A Systematic Review of Tracking Systems and Perceptual-Cognitive, Physical, Tactical, and Educational Outcomes (2026) · Sensors · doi

    The ecological level and timing of outcome assessment, with most reported improvements measured immediately after the intervention and within the trained VR environment. The limited generalizability of findings to full competitive matches due to the lack of studies examining behavior during small-sided games. The need for further research on the application of VR in student soccer training to address the gaps in the current evidence base.

    generalstated challenges
    Keywords: ecological level timing outcome assessment reported improvements measured
  • The Effect of Virtual Reality-Based Multimodal Training Programs on the Balance and Agility of Young Football Athletes (2026) · Physical Education Theory and Methodology · doi

    Future studies can investigate the long-term effects of VR-based training on physical fitness in young athletes. Future studies can compare the effects of VR-based training to other types of training programs. Future studies can examine the effects of VR-based training on other physical components, such as speed and endurance.

    generalfuture-work sectionevidence 5/5
    Keywords: future studies investigate long-term effects vr-based training physical
  • Virtual reality-assisted neuromuscular training effects on agility performance and injury prevention in basketball athletes: a controlled laboratory experiment (2026) · Scientific Reports · doi

    Future studies can investigate the use of VR-assisted neuromuscular training in other sports. Future studies can examine the effects of VR-assisted neuromuscular training on injury risk and prevention. Future studies can use neuroimaging to examine the neural adaptations underlying the improvements in agility measures.

    generalfuture-work sectionevidence 5/5
    Keywords: future studies investigate use vr-assisted neuromuscular training other

Questions about this gap

Future studies can investigate the use of VR-assisted neuromuscular training in other sports. Future studies can examine the effects of VR-assisted neuromuscular training on injury… This is supported by 5 representative gap statements extracted from 3 papers, rated weak evidence.

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