Computer Animation and Virtual Worlds
ISSN 1546-4261 · Wiley · United Kingdom · active 2004–2026
Metrics
“Cites per paper” is a two-year cited-by rate computed from OpenAlex. It is not a Clarivate Journal Impact Factor — we neither compute nor license that metric. Citation rates differ enormously between fields, so compare within a discipline.
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Indexing & access
Access status: hybrid. Where this comes from publisher-level signals rather than works-level data it is a heuristic — confirm on the journal’s own site, especially regarding any article processing charge.
Scope
Frequently asked
Is Computer Animation and Virtual Worlds a predatory journal?
Our screening does not flag Computer Animation and Virtual Worlds. That is not a guarantee of quality — it means the venue is not on Beall's archive (frozen since 2017) and does not match our name-pattern heuristic. It is listed in Scopus, Web of Science, PubMed, which is a positive signal.
Is Computer Animation and Virtual Worlds indexed in Scopus or Web of Science?
Per our venue index, Computer Animation and Virtual Worlds appears in: Scopus, Web of Science, PubMed. Index membership changes over time — confirm on the index's own site before relying on it.
What is the impact factor of Computer Animation and Virtual Worlds?
Papers in Computer Animation and Virtual Worlds are cited about 2.5 times each within two years of publication, and Scimago places it in Q2, with an h-index of 54. Those are the open equivalents: the Clarivate Journal Impact Factor is a proprietary metric we neither compute nor license, so we show the two-year citation rate and Scimago quartile instead — they answer the same question of how heavily the journal is cited. A citation rate is a property of a field as much as of a journal.
What Scimago quartile is Computer Animation and Virtual Worlds (Q1, Q2, Q3, or Q4)?
Scimago places Computer Animation and Virtual Worlds in Q2 for its subject category. Quartiles split the journals in a field into four equal groups by SJR, so Q1 is the most-cited quarter and Q4 the least; Computer Animation and Virtual Worlds is cited about 2.5 times per paper over two years, with an h-index of 54. A journal is ranked per subject category, so one spanning several fields can sit in different quartiles depending on the category.
What is the Web of Science (JCR) quartile of Computer Animation and Virtual Worlds?
The Web of Science quartile comes from Clarivate's Journal Citation Reports (JCR), a proprietary product we neither license nor compute — so we cannot state a JCR quartile for Computer Animation and Virtual Worlds. The open equivalent is its Scimago quartile, Q2, derived from Scopus citation data. Because JCR ranks against Web of Science and Scimago against Scopus, the two can differ, so check Clarivate's site directly if you need the JCR quartile specifically.
Is Computer Animation and Virtual Worlds open access?
Our index records its access status as "hybrid". Where this is derived from publisher-level signals rather than works-level data it is a heuristic, so confirm on the journal's own site — particularly if an article processing charge matters to you.
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