Computer Animation and Virtual Worlds
ISSN 1546-4261 · Wiley · United Kingdom · active 2004–2026
Metrics
- Best Scimago quartile (2025)
- Q2
- Cites per paper (2y)
- 2.9
- SJR
- 0.387
- h-index
- 55
“Cites per paper” is a two-year cited-by rate computed from OpenAlex. It is not a Clarivate Journal Impact Factor — we neither compute nor license that metric (how the two differ). Citation rates differ enormously between fields, so compare within a discipline. What the other figures mean: journal quartile, SJR, h-index and article processing charge.
Data as of 1 November 2026 (venue index build).
Scimago Journal Rank 2025
In the Scimago Journal Rank 2025 edition, Computer Animation and Virtual Worlds is Q2 in 1 of its 2 subject categories and Q3 in the other 1. Its best category quartile is Q2.
| Subject category | Quartile | Rank in category |
|---|---|---|
| Computer Graphics and Computer-Aided Design | Q2 | #49 of 104 |
| Software | Q3 | #225 of 392 |
- Cites per document (2 years, Scopus)
- 3.37
- Documents indexed in 2025 (Scopus)
- 82
The quartile is the one Scimago prints for each category. Rank is the journal's position by SJR among the journals Scimago lists in that category (#1 is the highest); “—” means we hold no rank consistent with that quartile. The document count is what Scopus indexed that year, which can be lower than a journal's full output. Source: SCImago Journal Rank 2025 edition, from Scopus data (scimagojr.com, CC BY-NC).
Computer Animation and Virtual Worlds is Q2 in 1 of its 2 Scimago subject categories (2025 edition; best category Computer Graphics and Computer-Aided Design: Q2, #49 of 104), with SJR 0.387 (Scimago) and an h-index of 55 (OpenAlex). Listed in Scopus, Web of Science, PubMed.
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Indexing & access
- Indexed in
- ScopusWeb of SciencePubMed
- Access status:
- hybrid. Where this comes from publisher-level signals rather than works-level data it is a heuristic — confirm on the journal’s own site, especially regarding any article processing charge.
Scope
Frequently asked
Is Computer Animation and Virtual Worlds a predatory journal?
Our screening does not flag Computer Animation and Virtual Worlds. That is not a guarantee of quality — it means the venue is not on Beall's archive (frozen since 2017) and does not match our name-pattern heuristic. It is listed in Scopus, Web of Science, PubMed, which is a positive signal.
Is Computer Animation and Virtual Worlds indexed in Scopus or Web of Science?
Per our venue index, Computer Animation and Virtual Worlds appears in: Scopus, Web of Science, PubMed. Index membership changes over time — confirm on the index's own site before relying on it.
What is the impact factor of Computer Animation and Virtual Worlds?
Papers in Computer Animation and Virtual Worlds are cited about 2.9 times each within two years of publication, and Scimago places it in Q2, with an h-index of 55. Those are the open equivalents: the Clarivate Journal Impact Factor is a proprietary metric we neither compute nor license, so we show the two-year citation rate and Scimago quartile instead — they answer the same question of how heavily the journal is cited. A citation rate is a property of a field as much as of a journal.
What Scimago quartile is Computer Animation and Virtual Worlds (Q1, Q2, Q3, or Q4)?
In the Scimago Journal Rank 2025 edition, Computer Animation and Virtual Worlds is Q2 in 1 of its 2 subject categories and Q3 in the other 1. By category: Computer Graphics and Computer-Aided Design: Q2, #49 of 104; Software: Q3, #225 of 392. Its best category quartile is Q2. Quartiles split the journals in a subject category into four equal groups by SJR, so Q1 is the most-cited quarter and Q4 the least; Computer Animation and Virtual Worlds is cited about 2.9 times per paper over two years, with an h-index of 55.
What is the Web of Science (JCR) quartile of Computer Animation and Virtual Worlds?
The Web of Science quartile comes from Clarivate's Journal Citation Reports (JCR), a proprietary product we neither license nor compute — so we cannot state a JCR quartile for Computer Animation and Virtual Worlds. The open equivalent is its best Scimago quartile, Q2 in Computer Graphics and Computer-Aided Design, derived from Scopus citation data. Because JCR ranks against Web of Science and Scimago against Scopus, the two can differ, so check Clarivate's site directly if you need the JCR quartile specifically.
Is Computer Animation and Virtual Worlds open access?
Our index records its access status as "hybrid". Where this is derived from publisher-level signals rather than works-level data it is a heuristic, so confirm on the journal's own site — particularly if an article processing charge matters to you.
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Similar venues
- IET Computer VisionQ2 · Institution of Engineering and Technology
- Machine Vision and ApplicationsQ2 · Springer Science+Business Media
- Signal Image and Video ProcessingQ2 · Springer Science+Business Media
- Pattern Analysis and ApplicationsQ2 · Springer Science+Business Media
- IEEE MultimediaQ1 · IEEE Computer Society
- Advances in Multimedia— · Hindawi Publishing Corporation
Compare it with its peers: Ranked Computer Vision and Pattern Recognition journals — ranked by Scimago quartile and cites per paper, predatory venues excluded.