The study identifies a gap in the literature on the impact of multiplayer online games
Research gap analysis derived from 3 education papers in our local library.
The gap
The study identifies a gap in the literature on the impact of multiplayer online games on language learning. - The research highlights the need for more studies on the use of MMORPGs in language learning. - The study notes that there is a l
Evidence profile
Stated in the recommendations and cells research gap sections of the source papers, classified as general, spanning 3 journals.
Research trend
Established — well-defined area with open sub-problems.
Supporting evidence — 3 representative gaps
- The effect of the CI-Tombala game on the knowledge level of gifted students regarding geographically indicated products (2026) · Journal for the Education of Gifted Young Scientists · doi
A review of the literature indicates a lack of studies and game-based applications specifically targeting middle school students in the teaching of geographically indicated products, which are an important component of cultural heritage. Based on the findings of this study, which demonstrate that the CI-Tombala game has a positive effect on students’ knowledge levels, it is recommended that various game-based instructional tools be developed for teaching GI-registered products. Since the study group in this project consisted of middle school students, future research may extend this work by including students at different educational levels, such as primary and high school students.
generalstated in recommendationsevidence 5/5Keywords: students game based school middle teaching products levels review literature indicates lack applications specifically targeting - <b>THE ROLE OF BOARD GAMES IN ENHANCING ENGLISH LANGUAGE LEARNING AMONG ACADEMIC LYCEUM STUDENTS IN CENTRAL ASIA</b> (2026) · Language Bridge Academic Journal · doi
Based on the theoretical analysis and empirical evidence reviewed in this article, the following seven practical recommendations are offered: 1. English language teachers should systematically incorporate board games from the Activate collection — available free of charge through the American English digital portal (American English, 2024) — into their regular lesson plans, ensuring that game activities are clearly aligned with curricular vocabulary and language objectives and embedded within a structured pre-game, during-game, and post-game instructional sequence. 2. Teachers are advised to begin with shorter, more structured game activities before progressing to more open-ended formats, allowing students to develop familiarity and confidence with game-based learning gradually. Teachers should explicitly communicate the communicative learning objectives of each game activity to students, countering any perception that games are insufficiently rigorous. 3.
generalstated in recommendationsevidence 5/5Keywords: game based english teachers language games american activities objectives structured students learning theoretical empirical evidence - Examining the Role of Multiplayer Online Games in Enhancing Communicative Competence: Insights from Kuwaiti Students (2026) · Journal of Research in Vocational Education · doi
The study identifies a gap in the literature on the impact of multiplayer online games on language learning. - The research highlights the need for more studies on the use of MMORPGs in language learning. - The study notes that there is a lack of research on the potential of MMORPGs to supplement traditional classroom instruction and address communication challenges in second language acquisition.
generalstated in cells research gapevidence 5/5Keywords: study identifies gap literature impact multiplayer online games
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