Open research questions in Innovative Human-Technology Interaction
182 unresolved questions extracted from the limitations and future-work sections of 1,614 Innovative Human-Technology Interaction papers in our library. Each links back to the study that raised it.
What the literature leaves open
Conventional UX frameworks fail to address the complexity of cultural heritage environments. Prior taxonomies lack granularity and a systematic structure for comparing methods. There is a need for more nuanced, multidimensional taxonomies in UX research.
Rethinking Cultural UX Evaluation: A Taxonomy for Contextual and Mixed-Methods Research · 2026 · DOIDespite their growing presence, little is known about how these technologies influence social interactions.
Exploratory futuring techniques that engage diverse stakeholders and address the later‐than‐now of cities remain scarce.
However, the key factors influencing users’ participation intentions and their mechanisms have not been fully studied.
Interactivity, entertainment, and the new authenticity: Key factors influencing user participation in digital rural script games · 2025 · DOIHowever, comprehensive and systematic methods for evaluating persuasive power remain insufficient.
Digital inclusion for older adults: a persuasive power evaluation framework for smart clothing targeting the young elderly · 2025 · DOIDespite their growing relevance, the interaction of intrinsic and extrinsic motivational factors influencing green app adoption remains underexplored.
While online communities can provide valuable peer support, tools for systematically accessing community knowledge are lacking.
However, little is known regarding how best to facilitate engagement in remote PD among family caregivers.
Investigating the Best Practices for Engagement in Remote Participatory Design: Mixed Methods Analysis of 4 Remote Studies With Family Caregivers · 2024 · DOIThis lack of standardization makes it very difficult for agencies or individuals to select hardware systems, and thus the technologies are not popularized as com- pletely as might be desirable.
Designing dynamic content that respects and enhances user cognition. Balancing the need for engagement with the risk of exploiting user attention. Creating digital interfaces that are intuitive, memorable, and persuasive.
The study has a small sample size of 40 participants. The experimental setup is limited to a specific type of dynamic content. The study does not explore the long-term effects of dynamic content on user cognition and behavior.
The gap between human-centred participatory planning processes and the importance of non-human perspectives. The need for empirical insight into how HCI researchers conceptualise more-than-human representation.
Probing More-Than-Human Representation in Crisis Resilience Planning: An HCI Researcher Perspective · 2026 · DOITo evaluate how DLCI influences a broader range of creative agency factors. To explore the application of the DLCI paradigm to other human-AI co-creation tasks. To investigate the effectiveness of the DLCI paradigm in different contexts.
StoryComposerAI: Supporting Human-AI Story Co-Creation Through Decomposition and Linking · 2026 · DOIThe lack of control over GenAI outputs hampers creators' creative agency. The inconsistency and unpredictability of GenAI outputs is a critical issue. Prior research has not fully addressed the need for a paradigm that supports human-AI co-creation in storytelling.
StoryComposerAI: Supporting Human-AI Story Co-Creation Through Decomposition and Linking · 2026 · DOIThe paper identifies a gap in information design research, which often neglects the cultural context of design. It identifies a need for more participatory and culturally responsive approaches to information design.
The lack of innovative approaches to exploring personal identity and identity-building processes. The need for a 'social laboratory' that can lead participants to reflect upon identity themes. The gap in understanding how ARGs can be used to balance power dynamics and to generate reflective social phenomena.
The gap between design justice and HCI/UX practice. The lack of evaluation metrics for design justice.
Design Justice in Human-Computer Interaction and User Experience: Frameworks, Case Studies, and Evaluation Metrics · 2026 · DOITo explore the use of the story archeology approach in other creative writing tasks. To develop more advanced tools that support this approach. To conduct larger-scale studies on the use of the system.
TombWriter: Scaffolding Story Archeology through Beat-Level Interaction in Human-AI Co-Writing · 2026The dominant paradigm for LLM interaction in AI co-writing uses disposable prompts. This approach leads to imprecise results and diminished author agency and ownership.
TombWriter: Scaffolding Story Archeology through Beat-Level Interaction in Human-AI Co-Writing · 2026Vehicle residents face challenges in managing their personal collections due to limited space. The study's participants had to make conscious decisions about discarding possessions.
‘Get rid of the unimportant so that the important can shine’: an exploration of vehicle residents’ personal collections and information practices · 2026 · DOIFurther research can explore the application of the study's findings to other contexts. The study's model of components for sustainable information practices can be tested and refined.
‘Get rid of the unimportant so that the important can shine’: an exploration of vehicle residents’ personal collections and information practices · 2026 · DOIFuture research can build on the findings to develop more effective methods for detecting and mitigating dark patterns. Further studies can explore the relationship between user perception and behavioral effects of dark patterns.
Deception Is Ugly: Linking Aesthetic Judgment to Perceived Manipulation in Dark Patterns · 2026 · DOIThe study identifies a gap in existing research on user perception of dark patterns. Despite growing documentation of dark pattern taxonomies and their behavioral effects, fundamental questions about user perception remain open.
Deception Is Ugly: Linking Aesthetic Judgment to Perceived Manipulation in Dark Patterns · 2026 · DOIThe paper identifies a gap in phenomenal access to nonhuman Umwelten. The paper highlights the importance of considering nonhuman actors and environments in design practice. The paper identifies a need for design approaches that can cultivate ecological awareness, empathy, and care across species boundaries.
The heterogeneity of the current research landscape. The limited maturity of digital twin implementations. The need for more advanced gamification strategies and real-time data synchronization.
Most-cited papers in Innovative Human-Technology Interaction
- Do Not Cross Me: Optimizing the Use of Cross-Sectional Designs · Journal of Business and Psychology · 2019 · 1,177 citations
- A typology of mixed methods research designs · Quality & Quantity · 2007 · 1,000 citations
- Balancing Borders and Bridges: Negotiating the Work-Home Interface via Boundary Work Tactics · Academy of Management Journal · 2009 · 866 citations
- The Principles of Sociotechnical Design · Human Relations · 1976 · 741 citations
- Planning Theory's Emerging Paradigm: Communicative Action and Interactive Practice · Journal of Planning Education and Research · 1995 · 658 citations
- Making work visible · Communications of the ACM · 1995 · 648 citations
- Not what it was and not what it will be: The future of job design research · Journal of Organizational Behavior · 2010 · 619 citations
- Camping on Seesaws: Prescriptions for a Self-Designing Organization · Administrative Science Quarterly · 1976 · 573 citations
- The snakes and ladders of user involvement: Moving beyond Arnstein · Health Policy · 2005 · 557 citations
- Design approaches to experimental mediation · Journal of Experimental Social Psychology · 2016 · 516 citations
Most recent work
- Recommending With, Not For: Co-Designing Recommender Systems for Social Good · ACM Transactions on Recommender Systems · 2026
- Immersive technologies and intergroup relations: A critical review of theoretical questions and methodological challenges · Computers in Human Behavior · 2026
- Researching Body Perception: Toward an Integration of Quantitative and Qualitative Interdisciplinary Approaches to Address the Multiplicity of Bodily Experiences · Psychophysiology · 2026
- SMARTCLOTH Prototype for Dietary Management in Patients With Diabetes Mellitus: Tutorial on Human-Centered Design Methodology for Health Care Hardware Development · Journal of Medical Internet Research · 2026
- Verbal, visual and affective work when chairing digital meetings: a micro-ethnographic study · Journal of Organizational Ethnography · 2026
- An adaptive, youth-centred co-design methodology: place-based co-design centring youth and community participation · Research Involvement and Engagement · 2026
- Digital human avatars as virtual influencers shape climate engagement and pro-environmental commitment · Journal of Business Research · 2026
- Ubiquitous local community experiences: The impact of People-Nearby Applications on users’ social capital, local involvement, and sense of community · New Media & Society · 2026
- Can co-designing interventions with affected communities help prevent violence against women? Findings from a process evaluation of the E le Saua le Alofa (Love Shouldn’t Hurt) pilot in Samoa · Health Policy and Planning · 2026
- How Do Future Visions Shape the Field of Human-Computer Interaction? · 2026
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