Computer Science · Research topic

Open research questions in Innovative Human-Technology Interaction

182 unresolved questions extracted from the limitations and future-work sections of 1,614 Innovative Human-Technology Interaction papers in our library. Each links back to the study that raised it.

What the literature leaves open

  • Conventional UX frameworks fail to address the complexity of cultural heritage environments. Prior taxonomies lack granularity and a systematic structure for comparing methods. There is a need for more nuanced, multidimensional taxonomies in UX research.

    Rethinking Cultural UX Evaluation: A Taxonomy for Contextual and Mixed-Methods Research · 2026 · DOI
  • Despite their growing presence, little is known about how these technologies influence social interactions.

    The role of generative AI in facilitating social interactions: A scoping review · 2026 · DOI
  • Exploratory futuring techniques that engage diverse stakeholders and address the later‐than‐now of cities remain scarce.

    Up:town : Collaborative Imagination of Resilient Urban Futures Through Serious Gaming · 2026 · DOI
  • However, the key factors influencing users’ participation intentions and their mechanisms have not been fully studied.

    Interactivity, entertainment, and the new authenticity: Key factors influencing user participation in digital rural script games · 2025 · DOI
  • However, comprehensive and systematic methods for evaluating persuasive power remain insufficient.

    Digital inclusion for older adults: a persuasive power evaluation framework for smart clothing targeting the young elderly · 2025 · DOI
  • Despite their growing relevance, the interaction of intrinsic and extrinsic motivational factors influencing green app adoption remains underexplored.

    Green Apps in Action: How Motivational Forces Shape Intention to Use · 2025 · DOI
  • While online communities can provide valuable peer support, tools for systematically accessing community knowledge are lacking.

    Co-designing a wiki-based community knowledge management system for personal science · 2024 · DOI
  • However, little is known regarding how best to facilitate engagement in remote PD among family caregivers.

    Investigating the Best Practices for Engagement in Remote Participatory Design: Mixed Methods Analysis of 4 Remote Studies With Family Caregivers · 2024 · DOI
  • This lack of standardization makes it very difficult for agencies or individuals to select hardware systems, and thus the technologies are not popularized as com- pletely as might be desirable.

    Themes and issues · 1987 · DOI
  • Designing dynamic content that respects and enhances user cognition. Balancing the need for engagement with the risk of exploiting user attention. Creating digital interfaces that are intuitive, memorable, and persuasive.

    Interactivity in the Cognition of Users to Dynamic Contents · 2026 · DOI
  • The study has a small sample size of 40 participants. The experimental setup is limited to a specific type of dynamic content. The study does not explore the long-term effects of dynamic content on user cognition and behavior.

    Interactivity in the Cognition of Users to Dynamic Contents · 2026 · DOI
  • The gap between human-centred participatory planning processes and the importance of non-human perspectives. The need for empirical insight into how HCI researchers conceptualise more-than-human representation.

    Probing More-Than-Human Representation in Crisis Resilience Planning: An HCI Researcher Perspective · 2026 · DOI
  • To evaluate how DLCI influences a broader range of creative agency factors. To explore the application of the DLCI paradigm to other human-AI co-creation tasks. To investigate the effectiveness of the DLCI paradigm in different contexts.

    StoryComposerAI: Supporting Human-AI Story Co-Creation Through Decomposition and Linking · 2026 · DOI
  • The lack of control over GenAI outputs hampers creators' creative agency. The inconsistency and unpredictability of GenAI outputs is a critical issue. Prior research has not fully addressed the need for a paradigm that supports human-AI co-creation in storytelling.

    StoryComposerAI: Supporting Human-AI Story Co-Creation Through Decomposition and Linking · 2026 · DOI
  • The paper identifies a gap in information design research, which often neglects the cultural context of design. It identifies a need for more participatory and culturally responsive approaches to information design.

    Revisiting Cybersyn · 2026 · DOI
  • The lack of innovative approaches to exploring personal identity and identity-building processes. The need for a 'social laboratory' that can lead participants to reflect upon identity themes. The gap in understanding how ARGs can be used to balance power dynamics and to generate reflective social phenomena.

    Design Insights for Exploring Identity Bubbles with Alternate Reality Gameplay · 2026 · DOI
  • The gap between design justice and HCI/UX practice. The lack of evaluation metrics for design justice.

    Design Justice in Human-Computer Interaction and User Experience: Frameworks, Case Studies, and Evaluation Metrics · 2026 · DOI
  • To explore the use of the story archeology approach in other creative writing tasks. To develop more advanced tools that support this approach. To conduct larger-scale studies on the use of the system.

    TombWriter: Scaffolding Story Archeology through Beat-Level Interaction in Human-AI Co-Writing · 2026
  • The dominant paradigm for LLM interaction in AI co-writing uses disposable prompts. This approach leads to imprecise results and diminished author agency and ownership.

    TombWriter: Scaffolding Story Archeology through Beat-Level Interaction in Human-AI Co-Writing · 2026
  • Vehicle residents face challenges in managing their personal collections due to limited space. The study's participants had to make conscious decisions about discarding possessions.

    ‘Get rid of the unimportant so that the important can shine’: an exploration of vehicle residents’ personal collections and information practices · 2026 · DOI
  • Further research can explore the application of the study's findings to other contexts. The study's model of components for sustainable information practices can be tested and refined.

    ‘Get rid of the unimportant so that the important can shine’: an exploration of vehicle residents’ personal collections and information practices · 2026 · DOI
  • Future research can build on the findings to develop more effective methods for detecting and mitigating dark patterns. Further studies can explore the relationship between user perception and behavioral effects of dark patterns.

    Deception Is Ugly: Linking Aesthetic Judgment to Perceived Manipulation in Dark Patterns · 2026 · DOI
  • The study identifies a gap in existing research on user perception of dark patterns. Despite growing documentation of dark pattern taxonomies and their behavioral effects, fundamental questions about user perception remain open.

    Deception Is Ugly: Linking Aesthetic Judgment to Perceived Manipulation in Dark Patterns · 2026 · DOI
  • The paper identifies a gap in phenomenal access to nonhuman Umwelten. The paper highlights the importance of considering nonhuman actors and environments in design practice. The paper identifies a need for design approaches that can cultivate ecological awareness, empathy, and care across species boundaries.

    Experiencing the More-than-Human Through Human Augmentation · 2026 · DOI
  • The heterogeneity of the current research landscape. The limited maturity of digital twin implementations. The need for more advanced gamification strategies and real-time data synchronization.

    Fostering sustainability with digital twins and gamification: a systematic review · 2026 · DOI

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182 open questions have been extracted from the limitations and future-work passages of 1,614 Innovative Human-Technology Interaction papers in our library. Each one below links back to the study that raised it, so you can read the original claim in context.

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