Open research questions in Digital Media and Visual Art
79 gap statements mined from Digital Media and Visual Art papers in our 4.5M-paper local library, which holds 872 papers on the topic — drawn mostly from each paper's own stated research gap, future-work, challenge and limitation notes, and its abstract. The ones listed below are a selection still marked open; each names the study that raised it, with a DOI link where the paper has one.
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What the literature leaves open
The existing photography talent training model in universities has problems such as insufficient resource integration and monotonous practice scenarios. The evaluation of college students' photography skills is mostly based on course tests and homework submissions, neglecting the assessment of core innovative qualities.
Exploration of the Training Mode of College Students’ Photography Innovation Talent Based on the University Library Platform · 2026 · DOIThe need to optimize the comprehension and interpretation of incoming data, news, and messages. The challenge of cultural differences through various media channels.
There is a need to develop practical approaches for the effective use of visual metaphors in digital communications.
The persistence of eurocentric beauty standards is problematic and perpetuates exclusions and hierarchies of beauty. The use of controversial facial measurement techniques is a challenge to the practice of visagism. The lack of diversity and inclusion in the practice of visagism is a challenge.
There is a need to critically review the theoretical bases of visagism and propose more inclusive approaches.
The study highlights the need for further research into the use of self-portraiture as a tool for students to explore their self-perception and identity.
How Students View Themselves: Use of Self-Portraiture as an Avenue for the Study of Self-Likeness and Self-Expression among Second Year Fine Art Students at Kenyatta University, Nairobi, Kenya · 2026 · DOIRecommendations are made for marketing/content creation workshops for GLAMR professionals to upskill and further research into whether creative arts skills are used similarly in a greater range of information management sectors.
The Transferability of Creative Arts Skills to the Library and Information Management Profession in the Digital Age · 2026 · DOIThe existing research on campus public art lacks a comprehensive evaluation system. The study aims to fill this gap by constructing a functional evaluation system using the AHP model.
Research on Functional Evaluation of Public Art in Xi’an Universities Based on the AHP Model · 2026 · DOIFurther research is recommended to test the effectiveness of the strategic framework on audience reception and its broader impact on the creative industry.
Culture-Based Character Design as Structured Visual Communication Strategy in Contemporary Popular Media · 2026 · DOILocal practices of culture-based character design often remain superficial, using cultural elements as mere visual ornaments. The study identifies a gap in understanding how to formulate culture-based character design as a structured visual communication practice.
Culture-Based Character Design as Structured Visual Communication Strategy in Contemporary Popular Media · 2026 · DOIHowever, current ICH digitalization practices mainly focus on preservation and dissemination, while the transformation of digital cultural resources into contemporary design applications remains insufficiently explored.
A Four-Stage AIGC-Assisted Design Framework for Intangible Cultural Heritage Products: A Case Study of Chinese Printing, Dyeing, and Engraving Crafts · 2026 · DOIScarcity of interdisciplinary human resources and the lack of digital literacy among non-genetic inheritors.
Research on the Inheritance and Innovation Path of Excellent Traditional Chinese Culture in the Digital Age · 2026 · DOIThe lack of culturally authentic and digitally adaptable Arabic fonts. The underexploration of logotype-driven methodologies.
Toward a Methodology of Arabic Typeface Design: Transforming Modern Logotypes into Digital Font · 2026 · DOIOne challenge identified by the study is the limited research on the visual design of digital emotes. Another challenge is the fast-paced nature of live streaming chat, which requires effective and efficient communication. The study also identifies the need for personalized communication media that can be customized to reflect users' visual identities.
Perancangan Visual Emote Digital Magenta Gurl dalam menyampaikan Ekspresi Emosi pada Platform Live Streaming · 2026 · DOIFuture research can focus on testing the implementation of the emotes in real-time live chat. Future research can focus on evaluating the impact of the emotes on the dinamika obrolan. Future research can focus on considering other aspects of live streaming, such as audio and video quality.
Perancangan Visual Emote Digital Magenta Gurl dalam menyampaikan Ekspresi Emosi pada Platform Live Streaming · 2026 · DOIThe paper suggests that future research should focus on upgrading the form of ICH cultural and creative products. The paper implies that future research should explore the expansion of application scenarios such as online exhibition, cultural education, and cloud tourism.
Analysis on the Path of Integrating Digital Intangible Cultural Heritage into Digital Creative Industry Empowered by Interactive Design · 2026 · DOIIt also highlights the importance of using the Internet to promote a city's image, which is not fully explored in prior research. The paper notes that prior research has not fully addressed the coupling relationship between tourists' spatial perception and tourism image.
Coupling Relationship Between Tourists’ Space Perception and Tourism Image in Nanxun Ancient Town Based on Social Media Data Visualization · 2025 · DOIFuture studies could focus on tourists’ spatial perception and tourism destination brand image building, and tourism policy makers should pay attention to tourists’ perception of Nanxun Ancient Town’s history, culture and commercialization, and use the coupling of the two to improve development and service policies.
Coupling Relationship Between Tourists’ Space Perception and Tourism Image in Nanxun Ancient Town Based on Social Media Data Visualization · 2025 · DOIIn virtual reality (VR) education, particularly in creative fields like film production, the role of different virtual environments in shaping learning outcomes remains underexplored.
Illuminating the Scene: How Virtual Environments and Learning Modes Shape Film Lighting Mastery in Virtual Reality · 2025 · DOIThe lack of a clear definition of tourism destination image. The need to transform the traditional image of Shanxi to a new and vibrant one. The limited use of digital media and participatory design in visual image design.
Research on Visual Image Improvement of Shanxi Tourist Destination in the Context of New Media · 2024 · DOIThe current situation of protection and inheritance of Wuju costumes needs to be improved. The non-genetic inheritance is not easy to arouse the interest of young people.
Thoughts on Mixed Reality Technology in the Inheritance of Intangible Heritage Culture - A Case Study of the Costume in Jinhua Wuju Opera · 2024 · DOIThe traditional inheritance methods are difficult to meet the modern communication demands. The digital creative industry requires deeper cultural content to enhance its core competitiveness. The integration of digital intangible cultural heritage and digital creative industries is still facing multiple practical constraints.
Analysis on the Path of Integrating Digital Intangible Cultural Heritage into Digital Creative Industry Empowered by Interactive Design · 2026 · DOITo continue to explore and innovate the application of mixed reality technology to non-genetic inheritance. To apply mixed reality technology to other intangible cultural heritage.
Thoughts on Mixed Reality Technology in the Inheritance of Intangible Heritage Culture - A Case Study of the Costume in Jinhua Wuju Opera · 2024 · DOIFurther studies on the development of digital cultural resources and the construction of a reciprocal interactive bond between traditional civilization and contemporary social groups. Research on the impact of digital transformation on the cultural identity and cultural soft power of China.
Research on the Inheritance and Innovation Path of Excellent Traditional Chinese Culture in the Digital Age · 2026 · DOIThe application of the proposed approach to other tourist destinations. The investigation of the potential challenges and limitations of implementing the proposed approach. The development of new methods and techniques for visual image design.
Research on Visual Image Improvement of Shanxi Tourist Destination in the Context of New Media · 2024 · DOI
Most-cited papers in Digital Media and Visual Art
- Cross-cultural and developmental trends in graphic productions · Cognitive Psychology · 1991 · 360 citations
- Graphic elicitation: using research diagrams as interview stimuli · Qualitative Research · 2006 · 199 citations
- Visual essentialism and the object of visual culture · Journal of Visual Culture · 2003 · 182 citations
- `Creative' visual methods in media research: possibilities, problems and proposals · Media Culture & Society · 2009 · 176 citations
- The poetics of augmented space · Visual Communication · 2006 · 172 citations
- The Dynamics of Picturebook Communication · Children s Literature in Education · 2000 · 147 citations
- What an image depicts depends on what an image means · Cognitive Psychology · 1992 · 82 citations
- Against the Tyranny of PowerPoint: Technology-in-Use and Technology Abuse · Organization Studies · 2008 · 72 citations
- On creative engagement · Visual Communication · 2006 · 70 citations
- The information‐related behaviour of emerging artists and designers · Journal of Documentation · 2011 · 64 citations
Most recent work
- Advances in artificial intelligence: a review for the creative industries · Artificial Intelligence Review · 2026
- Visual Metaphors in Media Design: Influence on Information Perception · State and Regions Series Social Communications · 2026
- Multimodal Interactive Experience Optimization of Museum AR Navigation System: Via 3D Affective Space Model–Integrated Improved A-Star Algorithm · International Journal of Human-Computer Interaction · 2026
- AIGC Empowerment of Film and Television Advertising Animation Creation and Coordinated Development of Sichuan's Animation Industry · Asian Journal of Research in Education and Social Sciences · 2026
- Exploration of the Training Mode of College Students’ Photography Innovation Talent Based on the University Library Platform · Journal of Contemporary Educational Research · 2026
- Personalized Matching of Visual Communication Design Course Resources Based on Intelligent Recommendation Algorithm · International Journal of Knowledge Management · 2026
- Design thinking in the resignification of visagism · Figshare · 2026
- Visual composition of the pitch deck: a multimodal analysis of entrepreneurial pitch presentations · Visual Communication · 2026
- Hasanian ideas extended to visual art: the human figures and theme in Chinese landscape painting · Visual Communication · 2026
- How Students View Themselves: Use of Self-Portraiture as an Avenue for the Study of Self-Likeness and Self-Expression among Second Year Fine Art Students at Kenyatta University, Nairobi, Kenya · East African Journal of Arts and Social Sciences · 2026
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