Open research questions in Digital Media and Visual Art
44 unresolved questions extracted from the limitations and future-work sections of 793 Digital Media and Visual Art papers in our library. Each links back to the study that raised it.
What the literature leaves open
The challenge of information overload. The need to optimize the comprehension and interpretation of incoming data, news, and messages. The challenge of cultural differences through various media channels.
The persistence of eurocentric beauty standards is problematic and perpetuates exclusions and hierarchies of beauty. The use of controversial facial measurement techniques is a challenge to the practice of visagism. The lack of diversity and inclusion in the practice of visagism is a challenge.
Excessive commercial sensationalization and the erosion of cultural connotation. Unequal distribution of digital public cultural resources and insufficient digital sorting and archiving of local folk culture and regional ICH resources. Scarcity of interdisciplinary human resources and the lack of digital literacy among non-genetic inheritors.
Research on the Inheritance and Innovation Path of Excellent Traditional Chinese Culture in the Digital Age · 2026 · DOIOne challenge identified by the study is the limited research on the visual design of digital emotes. Another challenge is the fast-paced nature of live streaming chat, which requires effective and efficient communication. The study also identifies the need for personalized communication media that can be customized to reflect users' visual identities.
Perancangan Visual Emote Digital Magenta Gurl dalam menyampaikan Ekspresi Emosi pada Platform Live Streaming · 2026 · DOIThe paper suggests that future research should focus on upgrading the form of ICH cultural and creative products. The paper implies that future research should explore the expansion of application scenarios such as online exhibition, cultural education, and cloud tourism.
Analysis on the Path of Integrating Digital Intangible Cultural Heritage into Digital Creative Industry Empowered by Interactive Design · 2026 · DOIThe traditional inheritance methods are difficult to meet the modern communication demands. The digital creative industry requires deeper cultural content to enhance its core competitiveness. The integration of digital intangible cultural heritage and digital creative industries is still facing multiple practical constraints.
Analysis on the Path of Integrating Digital Intangible Cultural Heritage into Digital Creative Industry Empowered by Interactive Design · 2026 · DOIThe existing photography talent training model in universities has problems such as insufficient resource integration and monotonous practice scenarios. The evaluation of college students' photography skills is mostly based on course tests and homework submissions, neglecting the assessment of core innovative qualities.
Exploration of the Training Mode of College Students’ Photography Innovation Talent Based on the University Library Platform · 2026 · DOIThe study identifies a gap in the systematization of visual metaphors as a media design tool. There is a need to develop practical approaches for the effective use of visual metaphors in digital communications.
The practice of visagism faces criticism for not reflecting cultural and ethnic diversity. There is a need to critically review the theoretical bases of visagism and propose more inclusive approaches.
The study identifies a gap in the understanding of how second-year fine art students at Kenyatta University view themselves through self-portraiture. The study highlights the need for further research into the use of self-portraiture as a tool for students to explore their self-perception and identity.
How Students View Themselves: Use of Self-Portraiture as an Avenue for the Study of Self-Likeness and Self-Expression among Second Year Fine Art Students at Kenyatta University, Nairobi, Kenya · 2026 · DOIRecommendations are made for marketing/content creation workshops for GLAMR professionals to upskill and further research into whether creative arts skills are used similarly in a greater range of information management sectors.
The Transferability of Creative Arts Skills to the Library and Information Management Profession in the Digital Age · 2026 · DOIThe existing research on campus public art lacks a comprehensive evaluation system. The study aims to fill this gap by constructing a functional evaluation system using the AHP model.
Research on Functional Evaluation of Public Art in Xi’an Universities Based on the AHP Model · 2026 · DOIFurther research is recommended to test the effectiveness of the strategic framework on audience reception and its broader impact on the creative industry.
Culture-Based Character Design as Structured Visual Communication Strategy in Contemporary Popular Media · 2026 · DOILocal practices of culture-based character design often remain superficial, using cultural elements as mere visual ornaments. The study identifies a gap in understanding how to formulate culture-based character design as a structured visual communication practice.
Culture-Based Character Design as Structured Visual Communication Strategy in Contemporary Popular Media · 2026 · DOIThe study identifies a gap in the discussion of the use of colour in early childhood visual communication. The study aims to investigate the use of pastel colour in selected picture books.
The Application of Pastel Color Palettes and Visual Psychology to Enhance Visual Focus in Children's Picture Books · 2026 · DOIThe current construction level of embassy Chinese websites is relatively low. There is a lack of effective optimization strategies to improve the websites' effectiveness.
Form,Content Configuration,and Communication Effectiveness: A Study on the Chinese Websites of Embassies of Belt and Road Partner Countries in China · 2026 · DOIHowever, current ICH digitalization practices mainly focus on preservation and dissemination, while the transformation of digital cultural resources into contemporary design applications remains insufficiently explored.
A Four-Stage AIGC-Assisted Design Framework for Intangible Cultural Heritage Products: A Case Study of Chinese Printing, Dyeing, and Engraving Crafts · 2026 · DOIFurther studies on the development of digital cultural resources and the construction of a reciprocal interactive bond between traditional civilization and contemporary social groups. Research on the impact of digital transformation on the cultural identity and cultural soft power of China.
Research on the Inheritance and Innovation Path of Excellent Traditional Chinese Culture in the Digital Age · 2026 · DOIThe shortage of Arabic fonts online. The lack of culturally authentic and digitally adaptable Arabic fonts. The underexploration of logotype-driven methodologies.
Toward a Methodology of Arabic Typeface Design: Transforming Modern Logotypes into Digital Font · 2026 · DOIFuture research can focus on testing the implementation of the emotes in real-time live chat. Future research can focus on evaluating the impact of the emotes on the dinamika obrolan. Future research can focus on considering other aspects of live streaming, such as audio and video quality.
Perancangan Visual Emote Digital Magenta Gurl dalam menyampaikan Ekspresi Emosi pada Platform Live Streaming · 2026 · DOIReflecting upon the critical insights and design paradigms discovered throughout this investigation, the following multidisciplinary recommendations are put…
The Application of Pastel Color Palettes and Visual Psychology to Enhance Visual Focus in Children's Picture Books · 2026 · DOIThe present conclusions are subject to the limitation that communication effectiveness is inferred from structural proxies; direct behavioral and perceptual measures remain to be integrated.
Form,Content Configuration,and Communication Effectiveness: A Study on the Chinese Websites of Embassies of Belt and Road Partner Countries in China · 2026 · DOIThe Tian Ta Lion Dance is facing a problem of being less known by people. There is a need to promote and preserve the Tian Ta Lion Dance.
Design and Application of the IP Image for the Tian Ta Lion Dance in Xiangfen, Shanxi Province · 2026 · DOIThe article contributes to previous research on sales interaction by shedding light on the interactional practices of sales work in a new kind of work situation as well as focusing on the use of transformative responses that have not been previously studied as part of the sales encounter.
The use of transformative and extended responses in conducting sales work in product demonstration workshops · 2025 · DOIThrough the study of multimedia art design, the research on multimedia is no longer limited to the level of technology, but rises to the height of art, and establishes the language rules of multimedia design.
Research on the Application of Immersive Multimedia Art Design Based on Intelligent VR Technology · 2025 · DOI
Most-cited papers in Digital Media and Visual Art
- Visualising and revitalising traditional Chinese martial arts · Library Hi Tech · 2019 · 64 citations
- A Review on the Malaysian and Indonesian Batik Production, Challenges, and Innovations in the 21st Century · SAGE Open · 2021 · 50 citations
- Interactive Study of Multimedia and Virtual Technology in Art Education · International Journal of Emerging Technologies in Learning (iJET) · 2021 · 36 citations
- Graphic Design Education in the Era of Text‐to‐Image Generation: Transitioning to Contents Creator · International Journal of Art & Design Education · 2025 · 28 citations
- The Impact of Multimedia Effect on Art Learning: Eye Movement Evidence from Traditional Chinese Pattern Learning · International Journal of Art & Design Education · 2021 · 21 citations
- Frontier hotspots and trend evolution of cultural and creative design in China—an empirical research on CNKI-based bibliometrics · Library Hi Tech · 2022 · 20 citations
- RETRACTED: Research on the development trend and application of digital media art in graphic design education · International Journal of Electrical Engineering Education · 2021 · 18 citations
- Towards effective poster presentations: an annotated bibliography · European Journal of Marketing · 2007 · 9 citations
- Information exchange platform for digital art teaching in colleges and universities based on internet of things technology · International Journal of Continuing Engineering Education and Life-Long Learning · 2022 · 9 citations
- Art management during the COVID-19 pandemic: visual arts creator perspective · Journal of Entrepreneurship and Sustainability Issues · 2022 · 7 citations
Most recent work
- Visual Metaphors in Media Design: Influence on Information Perception · State and Regions Series Social Communications · 2026
- AIGC Empowerment of Film and Television Advertising Animation Creation and Coordinated Development of Sichuan's Animation Industry · Asian Journal of Research in Education and Social Sciences · 2026
- Exploration of the Training Mode of College Students’ Photography Innovation Talent Based on the University Library Platform · Journal of Contemporary Educational Research · 2026
- Personalized Matching of Visual Communication Design Course Resources Based on Intelligent Recommendation Algorithm · International Journal of Knowledge Management · 2026
- Design thinking in the resignification of visagism · Figshare · 2026
- Visual composition of the pitch deck: a multimodal analysis of entrepreneurial pitch presentations · Visual Communication · 2026
- Hasanian ideas extended to visual art: the human figures and theme in Chinese landscape painting · Visual Communication · 2026
- How Students View Themselves: Use of Self-Portraiture as an Avenue for the Study of Self-Likeness and Self-Expression among Second Year Fine Art Students at Kenyatta University, Nairobi, Kenya · East African Journal of Arts and Social Sciences · 2026
- Cinematic Narration as a Mode of Thinking in Architectural Design Education · The International Journal of Design Education · 2026
- The Transferability of Creative Arts Skills to the Library and Information Management Profession in the Digital Age · Journal of the Australian Library and Information Association · 2026
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