Computer Science · Research topic

Open research questions in Edcuational Technology Systems

96 gap statements mined from Edcuational Technology Systems papers in our 4.5M-paper local library, which holds 425 papers on the topic — drawn mostly from each paper's own stated research gap, future-work, challenge and limitation notes, and its abstract. The ones listed below are a selection still marked open; each names the study that raised it, with a DOI link where the paper has one.

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What the literature leaves open

  • The lack of a website-based fixed asset elimination identification information system at PT Len Industri (Persero) hinders the optimization of the asset elimination process. The data mismatches between the existing conditions and the asset records hinder the identification of asset write-offs.

    Perancangan Prototype Sistem Informasi Penghapusan Aset Tetap pada PT Len Industri (Persero) · 2026 · DOI
  • The lack of intelligent analysis capabilities in conventional monitoring systems. The need for a system that can automatically detect potential security threats.

    Sistem Informasi Monitoring Keamanan Data Berbasis Artificial Intelligence · 2026 · DOI
  • The study does not provide a comparison with other AI models or devices. The experimental design is limited to the Samsung Galaxy S24 series. The study does not discuss the potential applications of Galaxy AI beyond natural language processing.

    ANALISIS KINERJA GALAXY AI PADA SAMSUNG S24 UNTUK TUGAS PEMROSESAN BAHASA ALAMI HARIAN BERBASIS DEEP LEARNING · 2026 · DOI
  • Further development and testing of the system are needed to ensure its effectiveness. The system can be improved by adding more features and functionality. The system can be tested in a real-world setting to evaluate its performance.

    PERANCANGAN SISTEM INFORMASI CUTI MENGGUNAKAN METODE RUP PADA PT GLOBAL NIKEL MULTIGUNA · 2026 · DOI
  • The lack of interactive and engaging learning tools for students to learn chemical elements. The need for effective algorithms to randomize the card positions in educational games.

    Penerapan Algoritma Fisher-Yates Shuffle dalam Game Memory Card Sistem Periodik Unsur Kimia Berbasis Android · 2026 · DOI
  • There is a lack of studies on the communication pattern of Indonesian language in the digital era. The study aims to fill this gap by providing an insight into the language behavior of respondents in digital communication.

    POLA KOMUNIKASI BAHASA INDONESIA DI ERA MEDIA SOSIAL · 2026 · DOI
  • The study notes that one of the challenges is the difficulty of improving reading comprehension among students who struggle with it. The use of a small sample size and a limited number of tests is also a challenge. The study's findings suggest that additional challenges include the need for further research and the development of new strategies.

    Strategier för bättre läsförståelse av skönlitterära texter · 2026 · DOI
  • The small sample size of the study is noted as a limitation. The study is a pilot study and the results may not be generalizable to other contexts. The use of a single class and a limited number of tests may also be a limitation.

    Strategier för bättre läsförståelse av skönlitterära texter · 2026 · DOI
  • The research gap is the lack of understanding of teachers about multicultural education and deep learning. The gap is the need for studies on the implementation of multicultural education in history learning based on deep learning.

    Implementasi Pendidikan Multikultural Dalam Pembelajaran Sejarah Berbasis Deep Learning di SMA Negeri 3 Surakarta · 2026 · DOI
  • The study identifies a need for a framework for sentiment analysis using Naïve Bayes and TF-IDF.

    Optimasi Naïve Bayes Untuk Analisa Sentimen Pengguna Transportasi Online Menggunakan TF-IDF · 2026 · DOI
  • Future research can focus on improving the model's performance on areas with similar spectral and texture characteristics. Future research can explore the application of the model to other areas.

    Sistem Klasifikasi Penggunaan Lahan Berbasis Data Spasial Dalam Penilaian Massal · 2026 · DOI
  • Future research can focus on improving the mechanical aspects of MGM-Tool. Future research can also explore the use of MGM-Tool in other subjects and contexts.

    Implementasi Pembelajaran STEM-CT Berbantuan Modular Geometric Motif-Tool (MGM-Tool) pada Materi Transformasi Geometri di SMK Negeri 3 Tasikmalaya · 2026 · DOI
  • The gap is the lack of effective teaching methods for geometry transformation. The gap is also the lack of visualisation and real-world application of geometry transformation.

    Implementasi Pembelajaran STEM-CT Berbantuan Modular Geometric Motif-Tool (MGM-Tool) pada Materi Transformasi Geometri di SMK Negeri 3 Tasikmalaya · 2026 · DOI
  • The need for a suitable method to improve teachers' creativity in designing geometry lessons. The lack of technical literacy and confidence in using digital tools among teachers.

    Implementasi GeoDeepler untuk Meningkatkan Kemampuan Kreativitas dalam Merancang Pembelajaran Bagi Guru Sekolah Dasar · 2026 · DOI
  • The traditional teacher-centered learning method is not effective in developing critical thinking skills in students. There is a need for a student-centered learning approach that can help improve critical thinking skills in students.

    Pengaruh Model Discovery Learning Terhadap Kemampuan Berpikir Kritis Siswa Kelas IV Pada Pembelajaran IPAS Di SDN Inpres Sanolo · 2026 · DOI
  • The lack of interactive and immersive learning experiences for computer assembly. The limited use of Augmented Reality in learning applications for computer assembly.

    PENGEMBANGAN MEDIA PEMBELAJARAN PERAKITAN KOMPUTER BERBASIS AUGMENTED REALITY DENGAN MDLC-SUS · 2026 · DOI
  • The study is limited to a systematic literature review of 17 articles. The review only includes articles published between 2021 and 2026.

    Kajian Literatur Sistematis: Efektivitas Media Story Cards dalam Meningkatkan Minat Baca dan Pemahaman Bacaan Siswa Sekolah Dasar · 2026 · DOI
  • The gap is the need for effective methods to improve reading interest and comprehension. The study identifies a lack of research on the use of story cards in reading instruction.

    Kajian Literatur Sistematis: Efektivitas Media Story Cards dalam Meningkatkan Minat Baca dan Pemahaman Bacaan Siswa Sekolah Dasar · 2026 · DOI
  • There is a gap between the current learning method and the needs of students. There is a need for more research on the use of augmented reality in elementary school education.

    Analisis Kebutuhan Pengembangan Multimedia Interaktif Berbantuan Augmented Reality Untuk Meningkatkan Pemahaman Konsep Siklus Air Siswa Sekolah Dasar · 2026 · DOI
  • To modify the game to suit different learning needs and styles. To evaluate the effectiveness of the game in a larger population. To develop new algorithms to improve the effectiveness of educational games.

    Penerapan Algoritma Fisher-Yates Shuffle dalam Game Memory Card Sistem Periodik Unsur Kimia Berbasis Android · 2026 · DOI
  • Pendidikan di tingkat SMA memerlukan suatu pendekatan pembelajaran yang berguna dalam mengatasi tantangan pembelajaran yang sangat kompleks.

    Pendekatan Deep Learning Melalui Google Classroom, Wayground Dan Zep Quiz Di SMA An-Nur Bululawang · 2026 · DOI
  • The results of the study are limited to the capabilities of Google Stitch and ChatGPT - Further evaluation and adjustment are needed to ensure the results meet the expected system…

    PEMANFAATAN GENERATIVE AI DALAM PERANCANGAN WEBSITE SISTEM INFORMASI: STUDI KONSEPTUAL PENGGUNAAN GOOGLE STITCH DAN CHATGPT · 2026 · DOI
  • There is a lack of research on the use of Generative AI in website system information design - This study aims to fill this gap by analyzing the use of Google Stitch and ChatGPT in website system information…

    PEMANFAATAN GENERATIVE AI DALAM PERANCANGAN WEBSITE SISTEM INFORMASI: STUDI KONSEPTUAL PENGGUNAAN GOOGLE STITCH DAN CHATGPT · 2026 · DOI
  • The study identifies a gap in the understanding of the strategies used by the radio industry to adapt to the digital era, - and build closeness with young audiences.

    Strategi Program “Kabur Aja Dulu” Radio EBS untuk Membangun Kedekatan Di Era Digital · 2026 · DOI
  • To evaluate the application's effectiveness in a real-world setting. To develop more features and functionalities for the application. To conduct further research on the use of Augmented Reality in learning applications.

    PENGEMBANGAN MEDIA PEMBELAJARAN PERAKITAN KOMPUTER BERBASIS AUGMENTED REALITY DENGAN MDLC-SUS · 2026 · DOI

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Related topics in Computer Science

Open questions raised by papers listed on this page include: (1) The lack of a website-based fixed asset elimination identification information system at PT Len Industri (Persero) hinders the optimization of the asset elimination process (“Perancangan Prototype Sistem Informasi Penghapusan Aset Tetap pada PT Len…”, 2026); (2) The lack of intelligent analysis capabilities in conventional monitoring systems (“Sistem Informasi Monitoring Keamanan Data Berbasis Artificial Intelligence”, 2026); (3) Further development and testing of the system are needed to ensure its effectiveness (“PERANCANGAN SISTEM INFORMASI CUTI MENGGUNAKAN METODE RUP PADA PT GLOBAL NIKEL…”, 2026); (4) The lack of interactive and engaging learning tools for students to learn chemical elements (“Penerapan Algoritma Fisher-Yates Shuffle dalam Game Memory Card Sistem Periodik…”, 2026); (5) There is a lack of studies on the communication pattern of Indonesian language in the digital era (“POLA KOMUNIKASI BAHASA INDONESIA DI ERA MEDIA SOSIAL”, 2026). 96 gap statements have been mined from Edcuational Technology Systems papers in our 4.5M-paper local library, which holds 425 papers on the topic; the gaps come from whichever of those papers state one. They are mostly the research gaps the authors state and the papers' abstracts, plus future-work, limitations and challenges passages. The ones listed below are a selection still marked open; each names the study that raised it, with a DOI link where the paper has one, so you can read the original claim in context.

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