Open research questions in Online Learning Methods and Innovations
248 gap statements mined from Online Learning Methods and Innovations papers in our 4.5M-paper local library, which holds 656 papers on the topic — drawn mostly from each paper's own stated research gap, future-work, challenge and limitation notes, and its abstract. The ones listed below are a selection still marked open; each names the study that raised it, with a DOI link where the paper has one.
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What the literature leaves open
Further studies can examine the effectiveness of other digital media tools in career guidance services. Research can investigate the long-term effects of using digital media tools in career guidance services.
PEMANFAATAN MEDIA DIGITAL CANVA DALAM LAYANAN BIMBINGAN KARIR UNTUK MENINGKATKAN PEMAHAMAN SISWA TENTANG STUDI LANJUTAN · 2026 · DOIThe lack of research on the effectiveness of digital media tools in career guidance services. The need for innovation in career guidance services to align with the characteristics of the digital generation.
PEMANFAATAN MEDIA DIGITAL CANVA DALAM LAYANAN BIMBINGAN KARIR UNTUK MENINGKATKAN PEMAHAMAN SISWA TENTANG STUDI LANJUTAN · 2026 · DOIThe lack of engaging and interactive learning media in current teaching practices for force and motion concepts. The need for a comprehensive learning experience that integrates various elements to enhance student understanding and participation.
PENGEMBANGAN MEDIA INFOGRAFIS INTERAKTIF BERBASIS MODEL CONTEXTUAL TEACHING AND LEARNING (CTL) PADA MATERI GAYA DAN GERAK SISWA KELAS IV SEKOLAH DASAR · 2026 · DOIFurther studies can be conducted to investigate the long-term effects of PjBL on student creativity. Further studies can be conducted to compare the effectiveness of PjBL with other learning models.
Peningkatan Kreativitas Anak Usia Dini Melalui Model Pembelajaran Berbasis Project Based Learning Di RA Ar-Rahman Bandar Tinggi · 2026 · DOIThere is a need to investigate the effectiveness of PjBL in improving student creativity in early childhood education. There is a lack of studies on the application of PjBL in early childhood education.
Peningkatan Kreativitas Anak Usia Dini Melalui Model Pembelajaran Berbasis Project Based Learning Di RA Ar-Rahman Bandar Tinggi · 2026 · DOIThe study identified a need for systematic integration of technology, pedagogy, and motivation in learning. There is a gap in understanding how mobile learning can be effectively designed and implemented to improve student learning outcomes.
Tinjauan Sistematis Efektivitas Mobile Learning dalam Meningkatkan Hasil Belajar Siswa pada Pendidikan Menengah · 2026 · DOIFurther research can be conducted to develop more interactive learning media for other subjects. Further research can be conducted to validate the effectiveness of the media in different contexts.
Pengembangan dan Validasi Media Pembelajaran Interaktif Berbantuan Smart Apps Creator pada Pembelajaran Membaca dan Memirsa Siswa Sekolah Dasar · 2026 · DOIThere is a need for innovative learning media to improve reading and comprehension skills of elementary school students. Existing learning media may not be effective in improving student learning outcomes.
Pengembangan dan Validasi Media Pembelajaran Interaktif Berbantuan Smart Apps Creator pada Pembelajaran Membaca dan Memirsa Siswa Sekolah Dasar · 2026 · DOIFurther studies can be conducted to compare the effectiveness of E-Modul based on Flipbook with other types of digital media. The use of E-Modul based on Flipbook can be explored in other subjects and grade levels.
Pengaruh Penggunaan E-Modul Berbasis Flipbook Terhadap hasil Belajar Siswa Pada Mata Pelajaran IPAS Kelas IV di SD Inpres Kassi Kassi Kota Makassar · 2026 · DOIThere is a need to find alternative learning methods that can improve student learning outcomes. The effectiveness of E-Modul based on Flipbook in improving student learning outcomes has not been extensively studied.
Pengaruh Penggunaan E-Modul Berbasis Flipbook Terhadap hasil Belajar Siswa Pada Mata Pelajaran IPAS Kelas IV di SD Inpres Kassi Kassi Kota Makassar · 2026 · DOIThe lack of interactive technology-based media in the learning process.
The lack of interactive and student-centered learning environments in elementary school. The need for a game-based learning medium to increase students' interest in learning Pancasila.
MEDIA PEMBELAJARAN BERBASIS GAME EDUCAPLAY UNTUK MENINGKATKAN MINAT BELAJAR PADA MATA PELAJARAN PANCASILA SD · 2026 · DOIThere is a lack of understanding of the effect of using map media in improving students' cognitive learning outcomes. There is a need to examine the impact of map media on student knowledge.
Pengaruh Penggunaan Media Peta dalam Meningkatkan Hasil Belajar Kognitif Siswa di SDN Negri 1 Mendana · 2026 · DOISome validators noted that the quiz appearance, margin on questions, numbering, and text readability needed to be improved before the media was widely used. The study had limitations in terms of the implementation process.
Pengembangan Media Power Point Interaktif Berbasis Aplikasi Lumi Education pada Mata Pelajaran Fikih di MAS Darul Makmur Sungai Cubadak · 2026 · DOIFurther studies can be conducted to compare the effect of Canva with other learning media. The use of Canva can be explored in other subjects and grade levels.
PENGARUH APLIKASI CANVA TERHADAP HASIL BELAJAR PESERTA DIDIK DALAM PEMBELAJARAN IPS DI KELAS V SD · 2026 · DOIThe lack of innovative technology-based learning media in elementary schools. The need for effective learning media to increase student motivation and engagement in Social Studies learning.
PENGARUH APLIKASI CANVA TERHADAP HASIL BELAJAR PESERTA DIDIK DALAM PEMBELAJARAN IPS DI KELAS V SD · 2026 · DOIThe gap is in the lack of distinctive digital identities that can be visualized through virtual character design.
REPRESENTASI IDENTITAS DIGITAL MELALUI PERANCANGAN DESAIN KARAKTER VIRTUAL “VOUXU XEIVA” UNTUK PLATFORM STREAMING TWITCH · 2026 · DOIStudies examining the integration of gamification through Interactive Flat Panel (IFP) technology in early childhood learning remain limited.
PENGARUH APLIKASI PEMBELAJARAN BERBASIS GAMIFIKASI MELALUI INTERACTIVE FLAT PANEL TERHADAP KOMPETENSI LITERASI DAN NUMERASI ANAK TAMAN KANAK-KANAK · 2026 · DOIThere is a lack of digital teaching materials that incorporate local wisdom values. There is a need for digital teaching materials that support critical thinking skills for junior high school students.
Bahan Ajar Digital Teks Cerpen berbasis Nilai Kearifan Lokal berorientasi Kemampuan Berpikir Kritis untuk Siswa SMP · 2026 · DOIThe complexity of Fikih materials that require not only conceptual understanding but also procedural understanding of worship procedures. The limited use of interactive media in the learning process.
Pengembangan Media Power Point Interaktif Berbasis Aplikasi Lumi Education pada Mata Pelajaran Fikih di MAS Darul Makmur Sungai Cubadak · 2026 · DOIPembelajaran di PAUD masih sering didominasi oleh pendekatan yang berorientasi pada hasil akhir - Pendekatan ini kurang memberikan ruang bagi anak untuk terlibat aktif dalam proses…
Implementasi Pembelajaran Mendalam (Deep Learning) dalam Meningkatkan Kualitas Pembelajaran Anak Usia Dini di TK Kemala Bhayangkari 86 Pacet · 2026 · DOIFuture research can explore the use of Artificial Intelligence in other educational settings, - Future research can investigate the long-term impact of the activity on digital literacy…
PENGUATAN KOMPETENSI TEKNOLOGI INFORMASI DALAM MENINGKATKAN LITERASI DIGITAL BAGI MAHASISWA CALON GURU · 2026 · DOIKurangnya konsentrasi belajar siswa pada mata pelajaran Pendidikan Agama Islam. Keterbatasan penelitian sebelumnya dalam mengidentifikasi faktor penyebab kurangnya konsentrasi belajar siswa.
Penelitian masa depan disarankan untuk mengembangkan model manajemen pengembangan profesional guru PAUD yang secara eksplisit berbasis pada komunitas belajar profesional.
Identifikasi Research Gap Dalam Manajemen Pengembangan Profesional Guru Paud Berbasis Komunitas: Analisis Bibliometrik Sistematis · 2026 · DOIManajemen pengembangan profesional guru PAUD berbasis komunitas merupakan research gap yang nyata dan belum tersentuh oleh komunitas peneliti global. Penelitian ini merekomendasikan perlunya pengembangan model manajemen komunitas belajar yang kontekstual serta studi empiris lebih lanjut di lembaga PAUD.
Identifikasi Research Gap Dalam Manajemen Pengembangan Profesional Guru Paud Berbasis Komunitas: Analisis Bibliometrik Sistematis · 2026 · DOI
Most-cited papers in Online Learning Methods and Innovations
- Pengembangan Media Video Animasi Berbasis Aplikasi Canva untuk Meningkatkan Motivasi dan Prestasi Belajar Siswa · Jurnal Basicedu · 2021 · 99 citations
- Validating and modelling technological pedagogical content knowledge framework among Asian preservice teachers · Australasian Journal of Educational Technology · 2013 · 66 citations
- Exploring Teacher Perceptions and Motivations to ICT Use in Learning Activities in Indonesia · Journal of Information Technology Education Research · 2019 · 54 citations
- URGENSI PENGGUNAAN MEDIA AUDIOVISUAL DALAM MENINGKATKAN MOTIVASI PEMBELAJARAN DARING DI SEKOLAH DASAR · INSANIA Jurnal Pemikiran Alternatif Kependidikan · 2020 · 39 citations
- Characteristics of Media Selection Models · Review of Educational Research · 1982 · 38 citations
- Penerapan Model Pembelajaran Project Based Learning (PjBL) Upaya Peningkatan Kreativitas Mahasiswa · Jurnal VARIDIKA · 2018 · 26 citations
- Sosyal Bilgiler Dersinde Dijital Vatandaşlığa Dayalı Etkinliklerin Öğrencilerin Dijital Vatandaşlık Tutumlarına Etkisi ve Dijital Vatandaşlık Anlayışlarına Yansımaları-The Effects of Activities for Digital Citizenship on Students' Attitudes toward Digital · Journal of Social Studies Education Research · 2014 · 23 citations
- Pengembangan Media Buku Cerita Bergambar Untuk Meningkatkan Kemampuan Membaca Siswa Kelas 1 Sekolah Dasar · DIDAKTIKA TAUHIDI JURNAL PENDIDIKAN GURU SEKOLAH DASAR · 2020 · 23 citations
- E-Learning dalam Persepsi Mahasiswa · Jurnal VARIDIKA · 2018 · 22 citations
- Exploring the factors affecting pre-service science teachers’ actual use of technology during teaching practice · South African Journal of Education · 2022 · 16 citations
Most recent work
- Prokrastinasi Akademik Siswa SMK: Media Sosial, Efikasi Diri, Konformitas, dan Moderasi Kontrol Diri · Qalam Jurnal Ilmu Kependidikan · 2026
- PEMANFAATAN MEDIA DIGITAL CANVA DALAM LAYANAN BIMBINGAN KARIR UNTUK MENINGKATKAN PEMAHAMAN SISWA TENTANG STUDI LANJUTAN · EDUTECH Jurnal Inovasi Pendidikan Berbantuan Teknologi · 2026
- PENGEMBANGAN MEDIA INFOGRAFIS INTERAKTIF BERBASIS MODEL CONTEXTUAL TEACHING AND LEARNING (CTL) PADA MATERI GAYA DAN GERAK SISWA KELAS IV SEKOLAH DASAR · EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi · 2026
- Implementasi Pembelajaran Mendalam (Deep Learning) dalam Meningkatkan Kualitas Pembelajaran Anak Usia Dini di TK Kemala Bhayangkari 86 Pacet · Jurnal Pendidikan dan Pembelajaran · 2026
- PENGEMBANGAN EMODUL BERBASIS PROBLEM BASED LEARNING BERBANTUAN HEYZINE FLIPBOOK PADA MATERI SISTEM PERNAPASAN MANUSIA DI KELAS V SEKOLAH DASAR · Pendas : Jurnal Ilmiah Pendidikan Dasar · 2026
- Peningkatan Kreativitas Anak Usia Dini Melalui Model Pembelajaran Berbasis Project Based Learning Di RA Ar-Rahman Bandar Tinggi · Qalam lil Athfal · 2026
- Tinjauan Sistematis Efektivitas Mobile Learning dalam Meningkatkan Hasil Belajar Siswa pada Pendidikan Menengah · RESET: Review of Education, Science, and Technology · 2026
- Pengembangan dan Validasi Media Pembelajaran Interaktif Berbantuan Smart Apps Creator pada Pembelajaran Membaca dan Memirsa Siswa Sekolah Dasar · Cokroaminoto Journal of Primary Education · 2026
- Analisis Penggunaan Modul Ajar Digital IPAS pada Materi Letak Kabupaten dan Provinsi di Kelas III Sekolah Dasar · Indo-MathEdu Intellectuals Journal · 2026
- PENGUATAN KOMPETENSI TEKNOLOGI INFORMASI DALAM MENINGKATKAN LITERASI DIGITAL BAGI MAHASISWA CALON GURU · COMMUNITY Jurnal Pengabdian Kepada Masyarakat · 2026
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