Open research questions in Online Learning Methods and Innovations
201 unresolved questions extracted from the limitations and future-work sections of 487 Online Learning Methods and Innovations papers in our library. Each links back to the study that raised it.
What the literature leaves open
There is a lack of understanding of the effect of using map media in improving students' cognitive learning outcomes. There is a need to examine the impact of map media on student knowledge.
Pengaruh Penggunaan Media Peta dalam Meningkatkan Hasil Belajar Kognitif Siswa di SDN Negri 1 Mendana · 2026 · DOIPenelitian masa depan disarankan untuk mengembangkan model manajemen pengembangan profesional guru PAUD yang secara eksplisit berbasis pada komunitas belajar profesional.
Identifikasi Research Gap Dalam Manajemen Pengembangan Profesional Guru Paud Berbasis Komunitas: Analisis Bibliometrik Sistematis · 2026 · DOIManajemen pengembangan profesional guru PAUD berbasis komunitas merupakan research gap yang nyata dan belum tersentuh oleh komunitas peneliti global. Penelitian ini merekomendasikan perlunya pengembangan model manajemen komunitas belajar yang kontekstual serta studi empiris lebih lanjut di lembaga PAUD.
Identifikasi Research Gap Dalam Manajemen Pengembangan Profesional Guru Paud Berbasis Komunitas: Analisis Bibliometrik Sistematis · 2026 · DOIThe complexity of Fikih materials that require not only conceptual understanding but also procedural understanding of worship procedures. The limited use of interactive media in the learning process.
Pengembangan Media Power Point Interaktif Berbasis Aplikasi Lumi Education pada Mata Pelajaran Fikih di MAS Darul Makmur Sungai Cubadak · 2026 · DOISome validators noted that the quiz appearance, margin on questions, numbering, and text readability needed to be improved before the media was widely used. The study had limitations in terms of the implementation process.
Pengembangan Media Power Point Interaktif Berbasis Aplikasi Lumi Education pada Mata Pelajaran Fikih di MAS Darul Makmur Sungai Cubadak · 2026 · DOIThe study faced technical challenges during the development of the Google Sites learning media. The study notes that the conventional method of teaching leadership qualities is often limited. The study implies that the development of digital learning media can be challenging due to the need for expertise and resources.
Pengembangan Musik Google Sites “PELAN: 4KM” untuk Pembelajaran Sifat Kepemimpinan Khulafaur Rasyidin Kelas 5 SD · 2026 · DOIOne of the challenges identified is the lack of critical thinking skills among children and teenagers in understanding outdoor media messages. Another challenge is the complexity of visual communication in outdoor media, which requires a nuanced and contextual approach.
LITERASI VISUAL BERBASIS KOMUNITAS: VISUAL WALKTHROUGH PARTISIPATIF DALAM MENYIKAPI MEDIA LUAR RUANG · 2026 · DOIThe challenges faced by elementary school teachers are the lack of technological skills and limited experience in creating interactive learning quizzes. The challenges can be addressed by providing training and support in using Scratch.
Pengembangan Keterampilan Teknologi Guru SD dalam Membuat Kuis Pembelajaran Dengan Scratch · 2026 · DOITeacher-centered instruction can hinder student understanding of abstract concepts. Limited use of interactive media can lead to low student engagement and learning outcomes. The study aims to address these challenges by providing an innovative and engaging teaching method.
PENGARUH MODEL PEMBELAJARAN PBL DIDUKUNG GAME INTERAKTIF KAHOOT TERHADAP HASIL BELAJAR SISWA MATERI SIKLUS HIDUP HEWAN PADA SISWA KELAS III SDN SUKOIBER · 2026 · DOIThe study faces the challenge of a small sample size. The study faces the challenge of limited generalizability to other subjects and populations. The study faces the challenge of investigating the long-term effects of the Fish Bowl Discussion method.
Fish Bowl Discussion Berbasis Learning Cards: Berpikir Kritis dan Self Concept Peserta Didik Kelas VIII · 2026 · DOIThe limitations of the current learning method. The need for effective learning media to support independent learning. The challenge of developing a valid and practical video tutorial.
PENGEMBANGAN VIDEO TUTORIAL TEKNIK MENJAHIT PANTALON PADA KOMPETENSI KEAHLIAN BUSANA SMK · 2026 · DOIThe study faced challenges in terms of the small sample size. The study faced challenges in terms of the lack of a control group. The study faced challenges in terms of the limited generalizability of the results.
Pengaruh Model Pembelajaran Kooperatif Tipe Think Pair Share Berbantuan Media Kartu Bergambar Terhadap Kemampuan Membaca Siswa Sekolah Dasar · 2026 · DOIThe complexity of the educational ecosystem. The unique characteristics of teachers as computer users. The need for more research on TCI.
TEACHER-COMPUTER INTERACTION (TCI): PERSPEKTIF ANALITIK BARU DALAM KAJIAN INTERAKSI MANUSIA-KOMPUTER UNTUK KONTEKS PENDIDIKAN · 2026 · DOIOne of the challenges is the lack of knowledge among parents about child development. Another challenge is the need for effective educational programs for parents.
Pengaruh Edukasi Audio-Visual Terhadap Tingkat Pengetahuan Orang Tua Tentang Perkembangan Anak Usia Dini Di TK Aba VI Purwokerto Dan TK Diponegoro 36 Cilongok Kabupaten Banyumas · 2026 · DOIThe study acknowledged the limitation of technology infrastructure and the need for teachers to improve their skills in using digital media. The study did not provide any other limitations.
Pemanfaatan Media Pembelajaran SKI Berbasis Multimedia Untuk Menunjang Pembelajaran Sejarah Islam Modern · 2026 · DOIThe study identified a gap in the literature on the use of multimedia-based learning media in supporting the learning of Islamic Cultural History. The study aimed to address this gap by investigating the effectiveness of multimedia-based learning media.
Pemanfaatan Media Pembelajaran SKI Berbasis Multimedia Untuk Menunjang Pembelajaran Sejarah Islam Modern · 2026 · DOIFuture studies can examine the effect of PjBL-STEAM on student learning outcomes in other subjects. Future studies can investigate the effect of PjBL-STEAM on student motivation.
Pengaruh Model Project Based Learning Terintegrasi STEAM terhadap Hasil Belajar Kemagnetan Dimoderasi Motivasi Belajar · 2026 · DOIThe effect of PjBL on student motivation is still unclear. There is a lack of studies examining the effect of PjBL-STEAM on student learning outcomes, moderated by motivation to learn.
Pengaruh Model Project Based Learning Terintegrasi STEAM terhadap Hasil Belajar Kemagnetan Dimoderasi Motivasi Belajar · 2026 · DOIPenelitian lanjutan tentang peran kontrol diri dalam mengurangi prokrastinasi akademik. Penelitian tentang pengembangan program pembinaan perilaku belajar yang berfokus pada penguatan kontrol diri.
Prokrastinasi Akademik Siswa SMK: Media Sosial, Efikasi Diri, Konformitas, dan Moderasi Kontrol Diri · 2026 · DOIJalinan antara intensitas penggunaan media sosial dan prokrastinasi akademik belum banyak diurai. Peran kontrol diri dalam mengurangi prokrastinasi akademik belum banyak dipahami.
Prokrastinasi Akademik Siswa SMK: Media Sosial, Efikasi Diri, Konformitas, dan Moderasi Kontrol Diri · 2026 · DOIThe game is currently only available on computer and web browsers. The game has limited levels and features. The game has not been tested on a large scale.
Pengembangan Game Simulasi Interaktif Pencegahan Pencemaran Ekosistem Laut Dalam Tujuan Berkelanjutan SDG Ke 14 · 2026 · DOIThere is a lack of effective educational media to increase children's understanding of marine pollution prevention. There is a need for interactive simulation games that can educate children about environmental issues.
Pengembangan Game Simulasi Interaktif Pencegahan Pencemaran Ekosistem Laut Dalam Tujuan Berkelanjutan SDG Ke 14 · 2026 · DOIThere is a need to develop LKPD that can improve creative thinking skills in math education.
PENGEMBANGAN LKPD BERBASIS PROJECT BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF SISWA DALAM PEMBELAJARAN MATEMATIKA DI KELAS IV SEKOLAH DASAR · 2026 · DOIThe study faces the challenge of limited sample size. The study faces the challenge of limited generalizability.
Pengaruh Penggunaan Media Peta dalam Meningkatkan Hasil Belajar Kognitif Siswa di SDN Negri 1 Mendana · 2026 · DOIThe study faced challenges in terms of the limited sample size. The study faced challenges in terms of the lack of a control group.
<b>Integrasi Etnomatematika Budaya Papua: Efektivitas Model Problem Based Learning Berbantuan Media Noken terhadap Hasil Belajar Geometri pada Murid Sekolah Dasar</b> · 2026 · DOI
Most-cited papers in Online Learning Methods and Innovations
- Sosyal Bilgiler Dersinde Dijital Vatandaşlığa Dayalı Etkinliklerin Öğrencilerin Dijital Vatandaşlık Tutumlarına Etkisi ve Dijital Vatandaşlık Anlayışlarına Yansımaları-The Effects of Activities for Digital Citizenship on Students' Attitudes toward Digital · Journal of Social Studies Education Research · 2014 · 23 citations
- Exploring the factors affecting pre-service science teachers’ actual use of technology during teaching practice · South African Journal of Education · 2022 · 16 citations
- Kontribusi STEAM Project Based Learning dalam Mengukur Keterampilan Proses Sains dan Berpikir Kreatif Siswa · Jurnal Pendidikan Indonesia · 2021 · 14 citations
- Öğretmen ve Öğrencilerin Tablet Bilgisayar Kullanımında Yaşadıkları Sorunlar ve Çözüm Önerileri · Anadolu Journal Of Educational Sciences International · 2014 · 11 citations
- The Users’ Experiences in Processing Visual Media for Creative and Online Learning Using Instagram · European Journal of Educational Research · 2021 · 10 citations
- Penerapan Media Pembelajaran Game Matematika Berbasis Hots dengan Metode Digital Game Based Learning (DGBL) di Sekolah Dasar · Jurnal Pendidikan Indonesia · 2021 · 10 citations
- BİT’in Öğrenme Öğretme Sürecine Entegrasyonu ve Teknolojik Pedagojik İçerik Bilgisi Modeline Eleştirel Bir Bakış · Eğitim Teknolojisi Kuram ve Uygulama · 2015 · 9 citations
- Information, Media and Technology Skills in terms of Curricula, Process and Product in Middle and High Schools · International Journal of Technology in Education and Science · 2021 · 6 citations
- Implementation and Analysis of Fuzzy Mamdani Logic Algorithm from Digital Platform and Electronic Resource · TEM Journal · 2022 · 5 citations
- TVET in The 21st Century: Exploring Multimedia Elements in Digital Teaching and Learning Based On Art Content · Journal of Technical Education and Training · 2023 · 5 citations
Most recent work
- PEMANFAATAN MEDIA DIGITAL CANVA DALAM LAYANAN BIMBINGAN KARIR UNTUK MENINGKATKAN PEMAHAMAN SISWA TENTANG STUDI LANJUTAN · EDUTECH Jurnal Inovasi Pendidikan Berbantuan Teknologi · 2026
- PENGEMBANGAN MEDIA INFOGRAFIS INTERAKTIF BERBASIS MODEL CONTEXTUAL TEACHING AND LEARNING (CTL) PADA MATERI GAYA DAN GERAK SISWA KELAS IV SEKOLAH DASAR · EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi · 2026
- Implementasi Pembelajaran Mendalam (Deep Learning) dalam Meningkatkan Kualitas Pembelajaran Anak Usia Dini di TK Kemala Bhayangkari 86 Pacet · Jurnal Pendidikan dan Pembelajaran · 2026
- PENGEMBANGAN EMODUL BERBASIS PROBLEM BASED LEARNING BERBANTUAN HEYZINE FLIPBOOK PADA MATERI SISTEM PERNAPASAN MANUSIA DI KELAS V SEKOLAH DASAR · Pendas : Jurnal Ilmiah Pendidikan Dasar · 2026
- Peningkatan Kreativitas Anak Usia Dini Melalui Model Pembelajaran Berbasis Project Based Learning Di RA Ar-Rahman Bandar Tinggi · Qalam lil Athfal · 2026
- Tinjauan Sistematis Efektivitas Mobile Learning dalam Meningkatkan Hasil Belajar Siswa pada Pendidikan Menengah · RESET: Review of Education, Science, and Technology · 2026
- <b>Pengembangan dan Validasi Media Pembelajaran Interaktif Berbantuan Smart Apps Creator pada Pembelajaran Membaca dan Memirsa Siswa Sekolah Dasar</b> · Cokroaminoto Journal of Primary Education · 2026
- Analisis Penggunaan Modul Ajar Digital IPAS pada Materi Letak Kabupaten dan Provinsi di Kelas III Sekolah Dasar · Indo-MathEdu Intellectuals Journal · 2026
- PENGUATAN KOMPETENSI TEKNOLOGI INFORMASI DALAM MENINGKATKAN LITERASI DIGITAL BAGI MAHASISWA CALON GURU · COMMUNITY Jurnal Pengabdian Kepada Masyarakat · 2026
- Desain Media Pembelajaran Digital Berbasis Canva untuk Meningkatkan Literasi Digital Peserta Didik di Sekolah Dasar · Jurnal Cakrawala Akademika · 2026
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